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95% SW Score The SW Score ranks the products within a particular category on a variety of parameters, to provide a definite ranking system. Read more
Full-stack UX prototyping platform.
47.2%
30.8%
13.2%
2.4%
6.4%
Intuitive User Interface, Extensive Design Libraries, Seamless Collaboration Features, Powerful Prototyping Capabilities
Occasional Software Bugs, Limited Advanced Functionality, Steep Learning Curve, Inconsistent Performance
UXPin is a popular UX design platform highly praised for its user-friendly interface, intuitive drag-and-drop functionality, and extensive symbol library. Reviewers particularly appreciate its real-time collaboration features, allowing multiple users to work simultaneously on projects. However, some users have expressed concerns about its high cost and occasional performance issues. Overall, UXPin is a powerful tool for UX designers seeking a collaborative and user-friendly platform, although its price point may be a consideration for some.
AI-Generated from the text of User Reviews
We started using UXpin to create prototype that are as closest to the final version of the product as possible, which allow our clients to feel the experience of using it. We love adding interaction and create 'live' product. Besides that UXpin helps us orginze work, is easy to share and comment.
While working with another team member on the same project, we often lose some data. It seems like the autosave option does not keep up with two or more users, and we have to repeat some changes repeatedly. Maybe apart from the autosave, there should be a manual save button, just to make sure all changes are saved.
It takes some time to learn and understand some prototyping options, but honestly, it's fun to discover it :)
Collaboration with team members; Easy to share; Easy to pass the project to developers team - automatically created visual style guide with fonts, colors, and imported assets; Also customer support is quick and helpful.
This is a great design tool. I like that it comes with everything you need, from prototyping tools to icon sets, to a design system. It also allows you to share your prototypes, including mobile versions. It is very much like Figma, only less expensive.
It is not as customizable as other tools - that can be a positive if you are not looking to bring in special libraries or require a lot of customization. I am also unsure about its enterprise capabilities.
The it for our design system has been especially helpful because we have been able to standardize our UI/UX components.
This product is extremely fast, very easy to use, amazingly easy to learn and have reduced overall development complexity by a large margin. The ability to share screens amongst multiple members of the development team (from product managers, architects to developers has made the entire process streamlined and interactive. It has fostered some great conversations and put everyone on the same page.
I'd love to be able to export the data on more formats for greater integrations.
Trying it is adopting it
lack of communications between all parties involved, one project, one platform, integration to templates for company wide designs.
Same designs components as development staff.
Occasionally buggy, but that is any design software. None of the bugs are detrimental to workflow or process, and some of the bugs are not easily reproducible.
Ability to design visuals with a higher level of interaction and customizability. Other products lack some of the features provided by UXPin.
What drew me to UXPin was the code-based foundation it sits on, along with the connection to a component library via its Merge feature. These two things are features that no other tool has yet to compete with, and it is exciting to see what is in store for the tool's future. I will also say that I like the iterations feature as well. Having the ability to create snapshots of your working file within the same tool and have that version control integration is invaluable. No more relying on file-naming strategies or Time Machine backups!
The only negative thing I have to say about the tool is there are a few industry-standard features that are not currently in UXPin yet. The biggest ones for me are auto-layout and being able to add grids to objects. They have a bit of catching up to do, being a smaller company, but I have faith they will get there eventually.
The biggest problems I'm able to solve with UXPin are developer hand-off processes and iterate quickly in high-fidelity. Having the ties to a design library and everything built from the same source of truth has been tremendous!
The sheer depth at which you can build an interactive prototype. It is fairly easy to learn UXPin and build very, very high fidelity interactive prototypes
As an individual designer, I cannot gain access to design systems or some of the more advanced tools without paying a high price.
I can quickly build and share designs and clickable prototypes with customers. UXPin makes UX much easier with feedback and the speed of creating.
UXPin is a better layout and design IMO vs. other leading tools. It's just easier access to features and design libraries. My background/education isn't in design, maybe that's why I find it easier, but when comparing to other systems, UXPin is the easiest to see what a live website will look like vs. your design, which is the most important thing, to me.
Selecting elements is a little tricky, but I've found this to be true with every web based tool with this level of granularity
working with my co-founder, who is also not a designer by trade to optimize our product. we use UXPin for prototyping.
It helps me because I can see screen sizes/pixels easily in the design and I can launch the product as a webpage for my developer to see what we are looking to accomplish.
1. The features are easy to understand and can be as simple or complex as the prototype requires.
2. Customer support is excellent.
3. Linking data from an external source is a game-changer.
1. Exporting in PDF doesn't export all of the design. (probably user error as I never reached out to customer support on this issue)
2. No other dislikes or complaints.
As a PM at a smaller company, I use UXPin for a variety of problems. Some of the solutions include:
1. I create mock-ups for our development team to help them understand requirements.
2. I design prototypes for new products that are in development.
3. I story board ideas for shareholders within the company
4. I design road maps, user journeys/maps, other visuals that are useful in product discovery.
Benefits that I have realized using this product include:
1. Using this product has helped me realize that I have a passion for UX/UI development.
2. Being able to access the web application anywhere that has an internet connection has helped me share designs/prototypes all over the US.
Once the design is ready for internal or client review, the Preview views are easily shared, simulated and can be commented on. I love that the comments can either be viewable to everyone or to specific users. The simulation feature is extremely effective in showcasing ideas or functionality.
I find that building components in a specific layer within the overall image is sometimes difficult or requires a lot of clicks. I'd like to see this made easier.
Since UXPin is web-based, mockups are easily shared with different levels of permissions (comment only, read documentation, edit) based on the individual you are sending it to. Developers can easily capture all details needed. Designers have access to design libraries and other industry standards.
My team uses UXPin to design product components and features. We also use it to prototype examples or ideas and to mock up solutions for our clients. The UXPin site serves as a repository for all of our design documentation. We are far more organized using UXPin which saves time, improves productivity, improves transparency with the work that we are doing and allows us a professional and polished way to review designs with others.
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The ease with which I can share my designs with any number of stakeholders is incredible! It's something that I find myself taking for granted now, and I am yet to find another tool that does this better.
The support for UXPin is a little more limited than what you may find with Figma or Adobe XD, and the documentation for specific workflow issues can be a little tricky to come by.
UXPin contains all the necessary functionality, as well as a seamless workflow, that allows me to create any digital product, whether that be rapid wireframes, high-fidelity working prototypes or even client presentations.