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The World’s Largest and Fastest Growing Scan Library
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Quixel is built as a suite of Photoshop plugins which makes getting used to the toolset as natural as breathing for most artists. As a healthy bonus, it has the largest and most diverse library of photogrammetry scans available in one place by miles built right in and is easily extendable in the rare instance (haven't ran into one to date in the years I have used the software) that there isn't a material archetype that you need to build from. NDO is the best normal editing tool in existence and makes crafting highly detailed normals a breeze.
The only major weakness in the suite is the lack of properly skin scans however the library is easily extendable with your own scans. We just used some we found elsewhere but it would be nice if they could add a suite of scans from different ethnic groups to the mega scans library.
Megascans can be a bit on the expensive side on a texture to texture basis.
Quixel makes fast PBR material production using photogrammetry attainable to anyone. It massively reduced the lead time required to develop a photogrammetry library for use in our projects and made our photoreal production goals attainable at our budget.
Quixel was designed for use in Photoshop. This makes using it easy and familiar for Photoshop users and the Quixel interface is, by itself has a very navigable interface. It takes very little time to adjust to its work-flow once you understand it and the texture work that can be achieved once you get to that point is astounding.
For beginners trying to learn Quixel it can be a bit daunting. The work-flow is slightly different at start up and not immediately intuitive. With a little direction that quickly fades away and getting work done happens rather quickly. The other thing that can be a stumbling block is the way assets need to be created. With other solutions you need only have a material assigned and it brings in the object as a whole and broken down based on materials. With Quixel it requires MatID's to really open up its full potential. It can access models with individual objects and their independent materials but it can be resource heavy as well as being slower to manipulate the objects after import. Despite that it would take a big file, and limited system resources, to really keep Quixel from being usable.
If you are already a Photoshop user and owner then Quixel is the perfect solution to creating amazing texure assets for any size project.
Quixel makes texture generation for 3d assets easy and, quite honestly, fun. It is used by many commercial art and desing studios so there is no question as to its validity in being a proven product for any size project.
This suite consists of various software:
- DDO has excellent management of masks and dirt, even the creation of materials is not bad at all,
- NDO is among the best to create normal map, gives you much control.
- Megascan is a fantastic library of assets and materials for all engines
- Bridge is an extremely powerful tool.
This tool it is a plug-in for photoshop and the creation of the innumerable layers takes time, to make tests or small changes sometimes it takes a few minutes. The 3D display module sometimes does not work.
It's a very powerful software, it has a lot of versatility, you know that to work with it, you need a good dose of patience.
As I said, creating normal map from nothing is very simple with NDO especially if we talk about hard surface assets, I use it constantly, DDO allows me to create dirty and textured realistic photos for my low poly assets.
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I like quixel for his simple environnement , because it works in synergy with Photoshop .
It's simple to use , and the support et the community are awesome. I'm loving the procedural material library, it's very usefull and timeless to create textures for my 3D models , in all cases.
I'm also loving is Normal creation tools , It's helpfull for me to create normal maps with out model details or sculpt details on my High poly model.
I don't like the very long time between two udaptes. Actually the software is a little bit laid aside by is creators.
I'm also dislike , his many crash come from nowhere . And his lack of tools or features , already present in others software.
Quixel suite is a usefull, powerfull and a friendly users software . It matchs with many cases of the 3d industries . And it's a cheap software , than can correspond with all kind of users.
The benefits of Quixel Suite is a time-saving tool . It's allowing me and my co-workers , to create more in less time . And in a simple and easy way .