Home/ Wireframe Tools/ ProtoPie/ Reviews
89% SW Score The SW Score ranks the products within a particular category on a variety of parameters, to provide a definite ranking system. Read more
Explain your ideas and work as a team
56.5%
39.1%
4.3%
0%
0%
It can customize a lot and it can easy communicate how to code the prototype with the developer
It cannot customize the mockup and I need to record the animation and add the mockup by myself. I also hope that can have a automatic play prototype function, which will allow me to play it automatically.
I used to use aftereffects to make prototypes. The Protopie provides a new solution for me to make interactable prototype which is great.
Protopie allows our team to create complex interactions and animations for some prototypes. We dont run everything on protopie since figma protoyping tool is sometimes enought
Its pretty complicated to start off. Some heavy training needs to be done before getting used to prototyping on this tool. Would love more tutorials.
If you need to protype complex interactions on your mobile app or web protopie is the way to go
We are solving the fact that some interactions or transformations cannot be animated on figma.
ProtoPie is one of the most widely used prototyping tool, It is chosen by me because it possesses a large number of features that made the process quick. It meets the industry-level standers required for making interactive prototypes. Often the development of app and websites seek to get prototypes before final designs could be made, for which there are multiple other options also like Figma, sketch AdobeXD, and much more, but protopie is the one I recommend because it's quick to learn, import files from other design tools, easy collaborations, can also make complex interactions also, and much more.
You here have only 30 days of free trial and later you have to pay for it according to the degree of work and collaborations you make on it. It's a drawback because there are also other tools that offer better packs. It also has limited learning materials provided by protopie itself.
If you getting into UI/UX design then you can go for protopie for your prototyping needs.
Often once the designs are done clients prefer to get them on their hands and feel how will that actually looks and interacts, for which you would need a tool like protopie. I use protopie also to make some micro-interactions that add a touch to the design.
Powerful control over how the prototype will function, making it possible to create a prototype that feels very close to the real thing.
It takes more time to set up basic things like button states (normal, hover, click, etc) compared to competitors. No support for video camera on desktop.
It will take a bit while to understand how to set up rules fully, but once you got it, it's a cakewalk from there.
Protopie helped immensely with two things: identifying gaps in UI/UX design and observing the value of the products before committing fully to it.
ProtoPie is super simple to pick up, and allows me to create super realistic prototypes, which helps with stakeholders and user-testing.
Depending on the size of your file, sometimes it can take a while to load.
Creating super realistic Prototypes with all the micro-interactions has really helped to develop the products I work on. Being able to send a link to a fully-fledged prototype has been invaluable in getting work signed off, or developing new ideas at a faster pace.
The walkthroughs and resources for newbies are great. The partnership usage alongside XD is very good. I find the two are a good solution for your prototyping projects. I like the month to month subscription. Pricing is reasonable.
Its a little hard to pickup in the beginning, so you do need to spend a bit of time learning the basics. Once you do get it, things will start to click a bit better. I tried to squeeze all I needed to do in the one month trial. That didnt work out so great, so I paid for two months to suit my project.
Take some timeout to learn the features, use the one month free trial to do that.
The interactive presentation of a protoype to a client would be the highlight for me. You can show a mockup from the design side of a product, but the additional animations add that extra wow factor.
I loved how Protopie allows users to create experiences with advanced interactions, such as camera access, voice, accelerometer access, interaction between devices, etc. All without traditional coding, although variables allow users to create more complex interactions with logic. There are even some 3d tools that I was not able to explore as well!
Before Protopie, we either had simple and fast prototype tools (Invision, Figma) and complex ones involving code (Framer, Origami). I believe the tool hits the sweet spot between ease of use and powerful features.
Interaction with Figma is still clumsy. I'd usually prefer to recreate the interfaces directly on Protopie to ensure the prototype worked 100% correctly.
When I used the tool in 2019, there were not many materials and tutorials available on the web. However, I've seen a much bigger community online for learning and sharing knowledge today. The growing community is useful since a good way of learning how to make a complex interaction is by downloading existing prototypes and inspecting their solutions.
For me, it was the creation of complex prototypes involving features that go beyond navigation: interactive animations, camera access, accelerometer, native keyboard...
I was able to easily create, for example, a prototype that played on different phones one specific instrument (channel) of a song in synchronization. That would probably have taken weeks to code.
Figma is still my favorite tool when creating simple prototypes showing navigation between screens. For higher fidelity prototyping, though, Protopie allows designers to create prototypes that are almost impossible to discern from the real thing.
It was easy to learn how to use this tool as the interface is quite familiar and responsive
I don`t use ProtoPie for large parts of projects, just for showing small interactions
I had no difficulties so far, but I see ProtoPie only as a side tool
I do main prototyping tasks using other tools such as Figma, then I open up Protopie only to create and show some animations
The ability to communicate with sketch through plugins.
Wish there was more if this than that tools
I'm solving for quick prototypes. Again, the benefits is just how fast I'm able to link up screens from sketch with the plug-in.
Looking for the right SaaS
We can help you choose the best SaaS for your specific requirements. Our in-house experts will assist you with their hand-picked recommendations.
Want more customers?
Our experts will research about your product and list it on SaaSworthy for FREE.
It's advanced prototyping capabilities using functions via its simple interface , screen transition and components animation.
Litteraly , while using protopie , we feel like the sky is the limit!
Actually, Nothing.
Maybe what frustrates me , very few times i have to restart the app to function properly.
Communicating both simple and complex design ideas/patterns with all different types of stakeholders and users.
Our team use it for wide range of activities and purposes, either usability testing , devs interactions handoff , or getting the buy in from top level management.